Elijah Flanders
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Renders, Screengrabs and Artwork
The lobby screen for Jackpotjoy Slots. For this screen I worked on UI animations along with maintaining and upgrading the layout for new features
Fully animated Particle Effect in Unity for "magic dust".
In this feature, I worked on setting up the UI elements
Worked on developing a vertical mode for the in-game UI of JackpotJoy Slots.
Character and pickup items animated during a gamejam
Original design and model of fantasy city. Developed and rendered in 3ds Max
360 viewer survival game prototype solely made by me
Explosion particle effect with collision.
Interactive Unity application for construction project
Replication of Mirror's Edge Catalyst environment in 3ds Max/vray
Interactive Unity application for construction project
About Me
Portfolio
Experience
Videos
Contact