Experience
JackpotJoy Slots | Technical Artist | Aug 2021 - Present
A social casino game by Bagelcode. I mainly worked on UI implementation and animations within the game. Making updates to existing features of building newer ones from the ground up from the Artists' mockups and building the foundations for the Programmers.
A social casino game by Bagelcode. I mainly worked on UI implementation and animations within the game. Making updates to existing features of building newer ones from the ground up from the Artists' mockups and building the foundations for the Programmers.
Mace Group | Unity Developer/3D Visualisation Technician | Oct 2016 - July 2021
When working for Mace Group, I was the sole developer for in-house bidding apps working closely with graphic designers and bidding mamagers. These apps were developed for Android phones, tablets and Windows desktop. UI, UX, animations, functionality were done by me.
When working for Mace Group, I was the sole developer for in-house bidding apps working closely with graphic designers and bidding mamagers. These apps were developed for Android phones, tablets and Windows desktop. UI, UX, animations, functionality were done by me.
Gingersnap Adventures | Technical Artist | Aug 2014 - Sep 2016
An interactive story app by Gingernsap Studios designed to maintain contact between young children and their grandparents. The animations and mini-games for these stories were done within the Unity Engine. I was with the studio until 2014.
An interactive story app by Gingernsap Studios designed to maintain contact between young children and their grandparents. The animations and mini-games for these stories were done within the Unity Engine. I was with the studio until 2014.
Horizon - Solo Project
An interactive prototype which was developed as reflection of research into synaesthesia and uplifting trance music. It was created in Unity 4 in the final year of university. Oculus Rift VR has been implemented to create an immersive user experience. The purpose of this was to see how user emotion and thought could be manipulated in a positive way through their senses of sight, sound and touch. It was influenced by Jenova Chen's Flower and Tetsuya Mizuguchi's Rez and Child of Eden. Demo video can be seen here
An interactive prototype which was developed as reflection of research into synaesthesia and uplifting trance music. It was created in Unity 4 in the final year of university. Oculus Rift VR has been implemented to create an immersive user experience. The purpose of this was to see how user emotion and thought could be manipulated in a positive way through their senses of sight, sound and touch. It was influenced by Jenova Chen's Flower and Tetsuya Mizuguchi's Rez and Child of Eden. Demo video can be seen here
Tunnel Daze - Solo Project
This is an Android project that was developed in Unity. It was developed soon after finishing studies at university. It is a published title that is now available on the Google Play store. This game draws some concepts from Mach Breaker but takes advantage of depth available in 3D games development. Google Play Store listing here
This is an Android project that was developed in Unity. It was developed soon after finishing studies at university. It is a published title that is now available on the Google Play store. This game draws some concepts from Mach Breaker but takes advantage of depth available in 3D games development. Google Play Store listing here
Super Mecha Shape Attack - University Group Project
This is a top-down arcade game developed as a group in University. It came with two modes: destroy the aliens or destroy your friends!
On this project I worked on level design and development. Playable on PC.
This is a top-down arcade game developed as a group in University. It came with two modes: destroy the aliens or destroy your friends!
On this project I worked on level design and development. Playable on PC.
Photoniz
This was the first project developed using Unity during the second year of studies. It is a prototype for a flying game. In comparison to Horizon's uplifting nature, it was designed to be an action based game.
This was the first project developed using Unity during the second year of studies. It is a prototype for a flying game. In comparison to Horizon's uplifting nature, it was designed to be an action based game.
Mach Breaker
Mach Breaker was the very first game prototype that was produced. It was developed in Adobe Flash as an endless runner.
Mach Breaker was the very first game prototype that was produced. It was developed in Adobe Flash as an endless runner.